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Old Oct 01, 2007, 09:09 AM // 09:09   #1
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Default Which mission deserves the prize for the worst design?

A lot of the Nightfall Missions are really badly designed.

I consider Moddok's Crevice to be one of the worst. Firstly of all Dunkoro's hints are not seen by all party members at the same time. This is patently obvious when running on Team Speak. The upshot of this is confusion in the party of players. Why does there have to be two runners, when 1 would have been difficult enough. Why must we go through the tedium of the first part, to fail over and over again with the damn runners.

When other master's are relatively simple to achieve, this one is really painful and I wonder if it could be done using heroes and henchman.
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Old Oct 01, 2007, 09:22 AM // 09:22   #2
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Quote:
Originally Posted by VinnyRidira
Why does there have to be two runners, when 1 would have been difficult enough.
Oh noes! PvEers need to learn what a snare is!
... tbh, I liked the fact you actually had to do something to get Master's at Moddok.

I don't like a fair number of Prophecies missions.. they're just long and boring, with the same mobs over and over again... the Maguuma missions are all very much like this.

btw...Moddok is very much possible with heroes and hench. You just need to set up yourself and heroes with snare skills - Shadow Prison, cripshot, Mind Freeze, Water Trident, Bull's Strike.
The fighting in the mission is piss easy, so you can happily bring builds specifically for the runners.

Last edited by Stormlord Alex; Oct 01, 2007 at 09:25 AM // 09:25..
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Old Oct 01, 2007, 09:27 AM // 09:27   #3
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i personally dislike nundu bay. pretty much forces you to get a group so to disable the boss's immunity. and that place is always deserted.
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Old Oct 01, 2007, 09:29 AM // 09:29   #4
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The final mission of nightfall is really horrible, it mainly depends on how good your luck is with the torment claw spawns, and winning because of luck instead of skill is baaaad.
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Old Oct 01, 2007, 09:38 AM // 09:38   #5
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Quote:
Originally Posted by bungusmaximus
The final mission of nightfall is really horrible, it mainly depends on how good your luck is with the torment claw spawns, and winning because of luck instead of skill is baaaad.
Funnily enough this one appears to be very easy. I have 6 chars through Nightfall and they all have masters first time through.

The last time I did the Gate of Madness we missed Masters because we killed Shiro off just before we got the last shrine activated. The assassin was just a little bit too efficient, lol.
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Old Oct 01, 2007, 09:44 AM // 09:44   #6
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I haven't seen a mission yet that was badly designed. They're all doable for the most part with h/h, but a human group makes things much easier. I'd say bad 'design' might be the time required for some of the missions as the game has progressed since Prophecies, but that is just time.
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Old Oct 01, 2007, 09:47 AM // 09:47   #7
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Badly designed doesn't necessarily mean hard, something can be badly designed for being too easy as well, or for being just annoying, like PUGing jungle missions in prophecies and searching your butt off because someone liked to make a maze of the mission map ^^.
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Old Oct 01, 2007, 09:49 AM // 09:49   #8
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Quote:
Originally Posted by bungusmaximus
The final mission of nightfall is really horrible, it mainly depends on how good your luck is with the torment claw spawns, and winning because of luck instead of skill is baaaad.
Is it wrong that I liked that mission?
I think it was very... "end game boss-ish" (if that made any sense)

But, back to the topic. Worst mission in my oppinion?

I want to list quite a few Factions missions... But I'll just say "any timed mission".

I don't like having to rush through things.
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Old Oct 01, 2007, 09:53 AM // 09:53   #9
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Divinity Coast used to be pain since most of time bonus is all about being lucky with spawns.
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Old Oct 01, 2007, 10:00 AM // 10:00   #10
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Vizunah Square and Unwaking Waters. Depending on a random other team is just a lot of meh. The former still has a tonne of pathing and AI glitches. The latter is very confusingly presented. Why can't ArenaNet simply state the interruption mechanics for Kuunavang's skills instead of leaving it to the players to blindly grope in the darkness? I mean, it's not like we can actually run controlled experiments here.

Second worst is Mouth of Torment. For a pivotal mission in the game, Varesh really is a pushover. Especially in HM, where she will pull herself to you.

The only other mission that is actually badly designed, instead of being merely poorly implemented, is Augury Rock. Fighting your double sounds really neat until you spend 5 seconds thinking about it, and it becomes clear that this mission cannot but suck. Is it any wonder that all builds for this mission are one-shot gimmick builds? To be fair, I think ArenaNet have redeemed themselves marvellously with Polymock.

Last edited by Esan; Oct 03, 2007 at 12:35 PM // 12:35..
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Old Oct 01, 2007, 10:03 AM // 10:03   #11
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Mundu Bay.

This is when I stopped enjoying nightfalls challenges. 100s of hours gaining skill (Tyria etc) to be told, 'Harbingers can only be damaged if you pour water on them'.

From then on everything was chessy.
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Old Oct 01, 2007, 10:08 AM // 10:08   #12
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Dunes of Despair, bonus, in Hard Mode.

I tried that SO many times, and have still never managed it with any build or team without resorting to the Traversal-Suicide-Rebirth trick... and even that can take many attempts until you get an enemy spawned over the wall.
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Old Oct 01, 2007, 10:09 AM // 10:09   #13
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Most of the missions already mentioned I have no problem with. Moddock Crevice is easy if you take enough snare skills. Vizunah Square and Unwaking Waters are annoying because of the two party thing, but it's easy enough to just do them at a time when there is no one else there, and if you get a party full of henches, these missions are incredibly easy (not saying it's hard with PUGs. Just sometimes you will get those idiots who don't actually know how to play). And I quite like the maze-like missions in Prophecies.

I think the worst mission is Minister Cho's Estate. It's incredibly easy. You're guaranteed masters. But you have to wait for the two boring NPCs. I've always hated missions and quests where the NPC leads instead of just following you as you make your way through.
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Old Oct 01, 2007, 10:22 AM // 10:22   #14
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Ah... just thought of some bad missions. Anything that requires a hero to complete. I always feel that this effectively leaves someone out.
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Old Oct 01, 2007, 10:27 AM // 10:27   #15
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There is no bad mission now, they have all been made very easy over time. THK was made a lot easier, but now the times between mobs seem too long. Bring back old THK
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Old Oct 01, 2007, 10:30 AM // 10:30   #16
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We done THK last night..and wow..boring.

We actually ran outside the keep to kill the Mursaat. You could 4 man THK now. THK was never hard to begin with, so why the serious nerf?

Worst designed? Elona Reach

So much wasted space there.
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Old Oct 01, 2007, 10:46 AM // 10:46   #17
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Quote:
Originally Posted by trielementz
i personally dislike nundu bay. pretty much forces you to get a group so to disable the boss's immunity. and that place is always deserted.
Nundu is super easy... i've h/h'd it every single time, never done it with a group.

Just don't take the water at the start, go outside, kill all the close mobs.

Go back, take water, kill the trickle of enemies that come.

Walk round side, pull group kill bonus harbinger, go inside fort, kill group and 2nd bonus harbinger, go under fort, pull group, kill final harbinger.

Win.

MM heroes are awesome in that mission.
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Old Oct 01, 2007, 11:47 AM // 11:47   #18
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THK ever since Arenanet killed it because of all the difficulty whining. Now you can snooze through it.
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Old Oct 01, 2007, 12:32 PM // 12:32   #19
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Vizunah Square. It's awful that you depend on what the other team brings, which is usually a huge amount of henchmen and they RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing suck so bad, espcially in hardmode that one is just hell.

Luckily I don't really PvE anymore.
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Old Oct 01, 2007, 12:37 PM // 12:37   #20
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I think it's a tie between Vizunah Square and Jennur's Horde for me. Vizunah because Togo and Mehnlo get stuck every.single.time. Every. I came to a point where yesterday (did it on my paragon) I didn't take heroes and stayed with Togo/Mehnlo to make sure they would move. And even there, it took more time than usual... and eventually cost us masters reward.

I seriously hate Jennur's Horde. Probably because I had to do it so often to get masters reward on my necro... which is the only that has done it - and the only one that will access to it. I mean, it's doable, I've done it. But wow, the design really sucks; harbingers and infinite margonite spawn that make you move every 2 minutes, sometimes in the middle of another mob.
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